Applications are open for Bingo Museum – a Minecraft event series in which players must curate new exhibits to save their beloved museum. We spoke with event organiser and studio director Wraithzeon, a.k.a Wraith, to find out more…

The spark for Bingo Museum came from an unexpected place.
“The idea for the event was sparked when I found a public bingo map made by Flytre and J70,” Wraith explains. “I originally was only playing it to hang out with someone, and it turned out to actually be a lot of fun. The quality of the work that had gone into making it was really impressive.”
Seeing its potential as more than just a casual experience, she reached out to the original mapmakers. “I thought with some adjustments it could make a really good event, so I reached out to the mapmakers and asked if they’d be happy for me to port it, which they were.”

From there, the scope expanded dramatically. “While the bingo part of the event was already coded, we wanted to add our own spin on the classic format,” Wraith says. That meant building a whole new hub, implementing entirely new mechanics, adding a scoring system, creating intro and outro sequences, and even weaving in lore. “The event ended up being around eight to nine months in development, but I’m really happy and proud of where it is now.”
Part of what makes Bingo Museum stand out is its understanding of the difference between public maps and live events. “Public maps and events have different audiences and reasons for existing,” Wraith says. “Most mapmakers want their work to be seen, played and enjoyed by the most people possible.”
Events, however, serve a different purpose. “With a lot of events, the goal is to provide additional value that players wouldn’t be able to get elsewhere – to make an experience that’s desirable in its exclusivity,” Wraith tells us. “An event is a fixed point in time that brings players together to share a unique and special moment together.”

Unlike traditional Minecraft bingo, Bingo Museum introduces a narrative layer.
“The storyline behind the event is that the Museum is going to close due to lack of visitors, because everyone’s got bored of the old exhibits they’re displaying,” Wraith explains. “In the trailer you can see me rallying up the townsfolk – representing the players in the event – to help save the museum by finding new exhibits for it.”
This premise cleverly reframes the bingo format. “We use this to explain why people are racing to collect seemingly random items. The idea is that each line on the bingo card represents a potential new exhibit.” The competitive element remains central: “Whichever team is the first to find the artefacts to make up a full exhibit wins the round, and whoever donates the most exhibits in total wins the event.”

Narrative storytelling isn’t the only unique layer WraithStation has added; while players may be familiar with the mechanics of Minecraft bingo, Bingo Museum introduces significant twists.
A lot of players will already be familiar with Minecraft Bingo, but we’ve added some extra mechanics – the most prominent being that players can teleport to the Museum at any time during a round,” Wraith explains.
Inside the Museum, strategy expands beyond item collection. “There they can go to the Museum’s gift shop, where they’ll be able to purchase things that can help their team, for example getting extra hearts of health, or turning on Keep Inventory if a teammate is being chased.”
Of course, no competitive event would be complete without sabotage. “Players can also purchase things to sabotage other teams, for example putting a Curse Of Binding pumpkin on an enemy’s head.”

Bingo Museum isn’t just a one-off event — it represents a potential turning point for the studio.
“While we have repeated WraithStation Original events from time to time in the past, this is the first one I’ve been truly hopeful of becoming a long-lasting series,” Wraith says. “Which is funny considering that we’ve had that as a goal for basically as long as WraithStation has existed.”
The plan includes two distinct sub-series. “The core Bingo Museum will pick players from a mixture of public applications and my own talent scouting,” Wraith says. Inclusivity is a priority: “I’m always keen to get new people involved in our events, including bringing in people who aren’t even in the current event community, so I’ve never really liked the idea of exclusively using a fixed roster.” Events will also run on a variety of days and time slots, ensuring accessibility across work commitments and time zones.

Meanwhile, a secondary rostered sub-series — Bingo Museum: After Hours — will be reserved for staff members, friends of the studio, and invited players. “I want to ensure we can give something back to the players who have consistently supported us,” Wraith says. “The title is a play on it being for the people who keep the studio going outside the public eye, when the cameras aren’t rolling.”
Reflecting on Minecraft and five years of production, Wraith is candid about the journey.
“When we launched our first Minecraft show five years ago, I was so new to playing Minecraft that I never could have imagined I’d still be here playing the same game now – let alone be able to put together some of the productions that I have done since.”

Bingo Museum may have taken nearly a year to build, but it’s only part of a larger vision. “Between Bingo Museum, partnered events like The Quiz LIVE and Chrunchy Christmas, IRL events, community journalism, and some other new WraithStation Original projects that are yet to be announced, I’m so excited to see where the next few years take us.”
For WraithStation, the museum doors are only just opening.
Bingo Museum #1 will take place on Sunday, 8th March, at 7pm GMT / 3pm EDT. Applications are open here and will close on Monday, 23rd February.
